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Set your mouse to a lower DPI setting.Apply an operating system level fix such as this.650DPI is perfectly acceptable for low sensitivity FPS. For me it is close enough to not worry about anymore. Apparently high DPI also affects this, I play at 650 (up from 500) so these changes may really be masking the problem rather than solving it. If you play with low sensitivity and you want no acceleration then this is a god send. Input feeling after applying this fix may vary – if you are a high sensitivity player then accel is not as noticeable. Incase you were wondering – GstInput.MouseSensitivity 0.061047 – is your in game sensitivity in a number rather than a stupid slider bar. If you have Ultraedit installed that should work too. I use Notepad++ for webdev and recommend it. I wish I had acted sooner.įirstly you need to get some sort of text editor. I guess I had grown accustomed to the acceleration and was playing decently enough to not bother about trying to fix it – and I had found a fix, almost three months ago. I played until a few weeks ago without doing anything about this. The Battlefield 3 devs decided that we should have positive acceleration and no option to remove it via the menus, and in conjunction with the buggy Xai mouse movement ends up feeling sloppy, unresponsive and really not very nice.
#Razer deathadder 2013 unresponsice Patch#
This sort of patch fixes acceleration problems in most games, because most acceleration problems are caused by the OS – at least in my limited understanding.
#Razer deathadder 2013 unresponsice install#
One of the first things many gamers install with a fresh version of windows is some sort of mouse fix. I do not pretend to be an expert on this, I know what works for me but I don’t really understand why. Acceleration is not obvious with high sensitivity, but at the same time no acceleration will allow better aiming with high sens, it just does not feel as obvious. Many people played UT99 with horrible, video setting induced acceleration but were not aware of it because it was cool to have your sensitivity as high as humanly possible back then. Now I play Battlefield 3 which also has non removable positive acceleration, or so I thought. This masked the problem enough that I did not care. I like how you can set thresholds and maximum values and almost have high/low speed with little inbetween. At the time I was playing Quake Live and testing out in game acceleration, which I liked, and which Q3 does awesomely. It is a rather fail, mouse as it has non removable positive acceleration. As a result I opted to grab a new Steelseries Xai – a mouse that had received a lot of hype and was a completely different shape to the MS v3 and Deathadder. In 2009 I started to suffer from wrist pains using the Deathadder. Both mice have similar shapes which I was happy with. This is probably because I have only really ever played one FPS at a time.Īround the end of Unreal Tournament 2003 I switched to a Microsoft Intellimouse v3 and then to a Razer Deathadder two years later. Unlike some super anal FPS people I have never sat down and measured my base sensitivity and then applied this to all games. In most older games this was not a problem, but in BF3, with its horrid sound system this IS a problem. The one proviso is you need to stay situationally aware at all times, else you get shot in the back and can’t turn around quickly enough.
![razer deathadder 2013 unresponsice razer deathadder 2013 unresponsice](https://s.alicdn.com/@sc04/kf/H8a75dd477e5c446ab078e999653cb025R.jpg)
It leads to less “mistakes”, higher accuracy, less effected by cold hands or nerves – not applicable to me but many of the guys I used to game with would get nervous before important matches. I have gamed for a long time and a long time ago I learnt that low mouse sensitivity with no acceleration is the best way to play. This is probably not what is causing the mouse lag in the most recent patch but I thought including it here might be useful to someone.
![razer deathadder 2013 unresponsice razer deathadder 2013 unresponsice](https://www.3ona51.com/blog/wp-content/uploads/2013/02/razer-deathadder-2013-07-1024x682.jpg)
This is a delay to the order of 16.6 or 33.3ms, but it can strech out to 3-4 frames depending on the shoddyness of the developer. At 60FPS you are seeing the movement in the 61st or 62nd frame. Vsync introduces at least a 1 frame delay to input. Try turning on vsync if you have not done so already, and leave a comment if the fixes below help with the new lag that has developed. I am attempting to compile a list of possible fixes. Update: Apparently the latest patch/DLC (early June) has caused more mouse problems for BF3.